Saturday, 28 April 2012
First game with new 7 Wonders Catan wonder
Today we played 7 Wonders using the new Catan Wonder I'd got from Andy at BQG. Maya wanted to play it so she used side A as side B has to be used in conjunction with the Leaders addon. She found it ok to use - a little tricky understand how two materials can be swapped for another, but once she got the hang of it she liked it a lot and used the swapping just the right time a few times to get the buildings she wanted.
Friday, 20 April 2012
Hero figures all painted up!
I started painting these a while again with Nigel Heather, but the white undercoat was awful - a horrible white paint by Games Workshop. I tried my best to make do with washed out details and also my eyesight not as good as it was! :) Anyhow I think this is a reasonable effort (better than grey plastic!) but the eyes could have been much better. :(
Thursday, 19 April 2012
First play of Merchants & Marauders!
Today I went to Andys Battlequestgames evening and ended up playing Nigel Woods Merchants & Marauders - a massive game of trading, pirates and naval warfare. The premise of the game is to either act as a Merchant, as Julian did in our game, as a Pirate, as Nigel did, or a mixture of the two, like me - although I had to be the most sorrowful pirate on record. The idea is that scattered through out the Caribbean there are various ports to trade (marked by counters) at and also to collect improvements for ships. Also in your home port is your Chest. You can put gold you have won or made into your chest so that it can be counted up later.
With your starting ship you sail throughout the islands looking to make money and sell goods to the highest bidder. You can also make money completing missions and taking on special events and cards. Pirate ships also roam the seas and wars can break out between nations, so your sailor who may be of one nation may be blocked from entering a port because his home nation is at war with its owner. Home nation warships can also come looking for pirates and woe-betide anyone who goes up against them!
The game progressed smoothly with little interaction between players but with lots going on. Then war broke out between France (my home country) and England, leaving me with several important ports blocked off. This started to change our strategies - Julian was an extremely wealthy trader and I was just making it by. Nigel was scrapping about but making good headway.
I decided to pounce (after a LOT of prodding by Nigel lol) on Julians well laden ship with my own ship bristling with guns and weapons of war. It didn't seem fair as he didn't have much protection - he was quickly destroyed but his sailor got away. I got a lot of booty and gold. But this marked me as a Pirate and Man O'Wars would be after me! Nigel too also started a campaign of violence and just as three Man O'Wars showed up, I slipped into a French port, sold all my booty and my old ship, used a card to get rid of the bounty on my head and bought a trading ship! I slipped away whilst Nigels little sloop was suddenly the focus of three enormous Man O'Wars.
Unfortunately for Nigel, I got to throw the dice for the AI attacking ships against his sloop....I have a knack for good rolls!
Nigels ship was utterly destroyed by the impact from three warships - crime doesn't pay unless you can pay to get a new ship before the Law comes!
The game ended with Julian getting the maximum points after building up his trading ship again and still scoring it big time trading. This was a very long but great game. It has lots of things to do that you can do or choose not to do which is what I like in a game. The length was a bit of a downer, but it was a great game.
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| Game start |
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| A players ship sheet showing the players sailor top left, any specialists on board, mission and rumour cards, plus the actual ship bottom left with its abilities in the centre. Gold is on the right. |
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| Just about to start rocking the boat as it were with Julian! |
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| Nigels blue sloop is about to be pounded for indiscreet actions whilst I slip away into the night with my shiny new green merchant ship! |
Unfortunately for Nigel, I got to throw the dice for the AI attacking ships against his sloop....I have a knack for good rolls!
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| Skulls mean hits - sorry Nigel! You got a few too many of these! |
Saturday, 14 April 2012
Galactica - just too hard for family level with all rules?
Today we set out as a family to play BSG - as usual there is the long set up time and everyone picked their favourite characters - but quickly the game came to a stop because we found it was just too complex for us to follow properly what we were supposed to be doing. I knew what to do and tried to help the others by helping them in their decisions but I ended up playing a 5 player game by myself as the girls and Anita were making decisions they didn't understand or know why they were doing it, which was fair enough. Maya especially had a hard time with reading the cards.
This got me thinking about editing the rules slightly (or a lot!) to make the game easier to play simply because they are not used to playing games as complex as this. I thought about taking away the Admiral and Quorum cards plus having every Crisis card carry a jump prep icon - as one of the complaints was it was taking forever to initiate just one jump! Maybe also do a game end at distance 4 instead of drawing extra Cylon cards. Possibly also get the players to ignore the text on the cards and just use the colours. This may make it harder to win, but just so that the family get a good flavour of the game without being bogged down with ALL of the complexities and want to gradually introduce specific rules with each play.
I'll bring this up with them and see what they say...fingers crossed!!
This got me thinking about editing the rules slightly (or a lot!) to make the game easier to play simply because they are not used to playing games as complex as this. I thought about taking away the Admiral and Quorum cards plus having every Crisis card carry a jump prep icon - as one of the complaints was it was taking forever to initiate just one jump! Maybe also do a game end at distance 4 instead of drawing extra Cylon cards. Possibly also get the players to ignore the text on the cards and just use the colours. This may make it harder to win, but just so that the family get a good flavour of the game without being bogged down with ALL of the complexities and want to gradually introduce specific rules with each play.
I'll bring this up with them and see what they say...fingers crossed!!
Thursday, 12 April 2012
Large scale (And long!) battles with Warrior Knights
Tonight Brian kindly hosted again to play Warrior Knights, a large scale game of kingdoms, knights, armies and crushing of enemies. It had all of this in the several hours it took to play except for the crushing of enemies which came quite late in the game.
Six of us played the game, which is bound to make it longer, but also it makes it more fun as there are more people to defeat, work with, crush etc.
The basic premise of the game is that it is a fantasy land of many cities ready to be conquer by the players armies and then defended against incursions by other players. Every has a starting Stronghold and 4 Knights plus a leader. Each player starts with a set amount of Troops to divide between these knights, either to defend their Stronghold or have as a set army to invade other independent castles and absorb into your kingdom. The more castles in the kingdom, the more money a player will get at the end of a turn, leading to investment in more things; such as bigger armies, mercenaries and exploration of foreign lands for trade.
The mechanic for the game is that everyone has a selection of cards that allows the Baron to move & attack, gain political strength to try to become head of the parliament, hire mercenaries and gain religious faith. Everyone reveals their cards one by one and carries out that particular task and then the card (which is marked with a colour) is put on a pile of that colour. When the number of cards in one pile reaches 12, a trigger one of four phases - such as collecting taxes, a session of Parliament, hire mercenary/pay existing mercenary stage etc.
Building of armies in our game took quite some time and it was only Julian who was making a lot of ground until Brian started making a strategic attack upon Nigel Wood. My empire was nestled in the bottom left of the map; gradually taking out more and more independent castles, but I wanted control over the access to a river near my main Stronghold and Nigel Heather was too close for my liking. After spending time and money investing in an army, I struck out at one of his castles and took it over.
The pace of the game was way too slow for me unfortunately as it took so long to grow and army to a good strength and there was a lot of risk in attacking others; especially with six of us, if a sufficient enough sized army was moved to attack one player, the rest of your empire was open to attack from someone else, so most players took little chance of doing this. It turned out to be a very long game, especially because of the number of players, each trying to decide what to do and how to do it. Perhaps it would be better played with 2 or 3 players. Not sure I'd come back to it if it was another 6 player game.
Six of us played the game, which is bound to make it longer, but also it makes it more fun as there are more people to defeat, work with, crush etc.
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| The game is set up - everyone is ready to start crushing and conquering! |
The mechanic for the game is that everyone has a selection of cards that allows the Baron to move & attack, gain political strength to try to become head of the parliament, hire mercenaries and gain religious faith. Everyone reveals their cards one by one and carries out that particular task and then the card (which is marked with a colour) is put on a pile of that colour. When the number of cards in one pile reaches 12, a trigger one of four phases - such as collecting taxes, a session of Parliament, hire mercenary/pay existing mercenary stage etc.
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| Nigel has gained enough Religious clout to become Head of the Church! |
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| I start to make my move against Nigel Heather |
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| End of game - Brian (green) is making heavy progress against Nigel Wood (yellow). I was about to attack either Steve (blue) or Julian (red) when time ran out |
Zombies! Coming outta the walls and...
So what do you do when your mum comes down for a few days for Easter? Crack open a game of Last Night on Earth of course! Maya loves this game and wanted to play the Defend the Mansion House scenario which I'd never played before. Roshni wanted to play the zombies, so the mansion was played down and the four the corner pieces chosen. I played two characters whilst Maya and mum played a character each.
Roshnis zombies didn't have to roll for spawning, they just rolled for how many would turn up. There was a lot of turns to go until sunrise, but we were determined to make sure the zombies wouldn't get in or get us! They needed 9 inside for the heroes to loose. And as they only moved at 1 space at a time, we thought this was easy - especially as we had some great weapons.
At first we were blasting zombies left and right, my characters were taking them out with a shotgun and pistol; mums character took one out with a flare gun but decided to run off to the Hanger to get another one; but kept getting 1 on the die for movement! Maya decided to follow with the nurse when she should have stayed inside and healed my characters but she was determined to get some good cards lol.
But just when Maya and mum reached the hanger (because Maya kept throwing poor movement rolls), Roshni threw a Locked Door card! Luckily they had a Key card, otherwise all that would have been for nothing. But by this time, zombies were pouring into the house - my shotgun ran dry and the cop went down! No!! By then it was too late and all over as 9 zombies managed to clamber in the doors, walls and windows....
Roshnis zombies didn't have to roll for spawning, they just rolled for how many would turn up. There was a lot of turns to go until sunrise, but we were determined to make sure the zombies wouldn't get in or get us! They needed 9 inside for the heroes to loose. And as they only moved at 1 space at a time, we thought this was easy - especially as we had some great weapons.
At first we were blasting zombies left and right, my characters were taking them out with a shotgun and pistol; mums character took one out with a flare gun but decided to run off to the Hanger to get another one; but kept getting 1 on the die for movement! Maya decided to follow with the nurse when she should have stayed inside and healed my characters but she was determined to get some good cards lol.
But just when Maya and mum reached the hanger (because Maya kept throwing poor movement rolls), Roshni threw a Locked Door card! Luckily they had a Key card, otherwise all that would have been for nothing. But by this time, zombies were pouring into the house - my shotgun ran dry and the cop went down! No!! By then it was too late and all over as 9 zombies managed to clamber in the doors, walls and windows....
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| The zombies are on the march as Billy and the nurse try to find some good kit in the diner |
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| All characters move to the house as a large group of undead line up . Armed with a shotgun, I take aim! |
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| Billy makes a run for the hanger to get another flare gun - the nurse doesn't know what to do, whilst zombies pile up |
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| "They're coming outta the god damn walls and...!" Too many! The cop goes down whilst the drifter runs out of ammo. The others have fled! |
Sunday, 8 April 2012
3 way play of Railways of the World
As Anita has a passion for train games, Maya and I got her to sit down and play a game with us of Railways of the World. Using the Mexican map we used all the rules bar the Baron Cards and Shareholder repayments in order to help Anita to get into the game. And she liked it a lot - she attacked it with her usual efficiency on train games and quickly found the best routes to transport goods whilst I tried to catch up and Maya spent big again buying up long routes and big trains. A very enjoyable game.
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| The final winning track layouts - Anita wins! |
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