Roshnis zombies didn't have to roll for spawning, they just rolled for how many would turn up. There was a lot of turns to go until sunrise, but we were determined to make sure the zombies wouldn't get in or get us! They needed 9 inside for the heroes to loose. And as they only moved at 1 space at a time, we thought this was easy - especially as we had some great weapons.
At first we were blasting zombies left and right, my characters were taking them out with a shotgun and pistol; mums character took one out with a flare gun but decided to run off to the Hanger to get another one; but kept getting 1 on the die for movement! Maya decided to follow with the nurse when she should have stayed inside and healed my characters but she was determined to get some good cards lol.
But just when Maya and mum reached the hanger (because Maya kept throwing poor movement rolls), Roshni threw a Locked Door card! Luckily they had a Key card, otherwise all that would have been for nothing. But by this time, zombies were pouring into the house - my shotgun ran dry and the cop went down! No!! By then it was too late and all over as 9 zombies managed to clamber in the doors, walls and windows....
The zombies are on the march as Billy and the nurse try to find some good kit in the diner |
All characters move to the house as a large group of undead line up . Armed with a shotgun, I take aim! |
Billy makes a run for the hanger to get another flare gun - the nurse doesn't know what to do, whilst zombies pile up |
"They're coming outta the god damn walls and...!" Too many! The cop goes down whilst the drifter runs out of ammo. The others have fled! |
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