What's this blog all about?

"Board games? You play board games?" I hear you say... yes, but not unlike any board games you've probably ever heard of. Monopoly? Cluedo? Guess Who? Battleships? No, not by a long shot. One day someone introduced me to a great little game called "Carcassonne" - named after a French medieval town of rambling streets, walls and sections - where the aim is to score the most points using little random squares of road, walls and cities.
I was hooked and so began my, then our - the Bradshaw Tribe, adventure into Euro- and Ameritrash- gaming...

Showing posts with label Smallworld. Show all posts
Showing posts with label Smallworld. Show all posts

Friday, 25 May 2012

Good 3 player game of Smallworld and Flash Point: Fire Rescue at Brians

In an effort to catch up, I have several posts ready to go, but they will be light on content just to get them up with the pictures. On this night I played Smallworld and Flashpoint with Brian and Nigel Heather at Brians place. It was great - we enjoyed the three player Smallworld as Brian and Nigel were both newbies. Flashpoint is an excellent new fire rescue game where players battle fire and smoke to rescue people cooperatively from a burning building. Great games!!



Monday, 2 January 2012

First family play of Smallworld - great game!

We've had Smallworld for some time now and now we have several add-ons I thought it a good time to invite everyone for a game. A couple of us had played before so we kind of knew what to do - everyone got their Races and Race Trait cards and we set off, conquering territory from all corners! The idea of the game is to use your race to conquer as many of the maps territories - using a basic idea that a normal, enemy free, flat land costs two of your own units to invade, a location such as mountains or 1 enemy unit, makes this go up to three, two enemy units and this goes up to four etc etc. For each piece of land the player owns, they gain 1 coin at the end of the turn.

A race is selected from a line of Races plus Traits. At game start you get 5 coins. If you don't want the first race or 2nd race, you place a coin on the 1st race and one on the 2nd and select the 3rd. All the others are moved up and the next player makes their selection.

As the player expands of territory, at the end of their turn, they can freely redistribute their units to defend their land against other players. Each race has its own traits for attack and defence. Also, when the player has found that they have over expanded and no longer able to take land or attack, they can go into Decline; all spare counters are removed leaving one in each conquered land, flipped to the Declined side - these still gain 1 coin for their player until conquered by other players. In the meantime, the player can select another race to begin conquering again. If this race goes into decline, the 1st race is removed completely.

For us, Anita played a race of Giants and conquered a reasonable area in the bottom right of the map; Roshni had firstly a race of Dwarves that ended up being put into decline quickly and she restarted with Halflings; Maya started with Amazon Warriors and had to decline to Ratmen; Kavita started with Sorcerers and didn't need to go into decline; I started with Elves on the bottom left and had to decline to Skeletons, attacking in earnest from the far right hand side of the map. In the end Anita won the game. An excellent family game all round that Anita wanted to replay with just 2 players to get used to the rules.

End game - Anita is counting up her score on the right

Saturday, 26 November 2011

Smallworld add-ons galore!

Today bought some add-ons for Smallworld - I'd seen then for ages at Battlequest, but never thought about getting them. So I got the ones that were there and waited for Grand Dames to come in because being female characters I thought they would draw the girls in more to the game. The add-ons are Smallworld: Cursed, Grand-dames and Necromancer Island. Can't wait to mix them into game.

Saturday, 16 July 2011

Test play of Smallworld - fairly good reception

 Today we had a test play of Smallworld - I'd been wanting to play this for a while, but I knew it was a fairly complex game with a long play time and therefore would need everyone around the table to grasp the rules. I rounded up the girls and set up the map for a 4 player game and hoped that it wouldn't appear to complex - Smallworld follows the rule of 'If it looks nice, it's complex to play, but it isn't' - others that follow this rule are 7 Wonders and Stone Age. And Smallworld is beautiful looking. But is very easy to play. The girls took a while to convince it was good, but after choosing their favourite team and starting to attacking various lands and eventually each other, they soon warmed to it. We played a few rounds and they really enjoyed it. Look forward to playing a full game next time with everyone.

Thursday, 16 June 2011

Oops...not gamed or blogged in a while!!

Sorry folks, been a long while since I posted - basically it's because we've been busy and away on holiday in Cyprus! A nice week away in glorious sun...so lovely we didn't want to come back! But we did and back to reality. And playing games! A few things have happened recently, which I'll catch up on.

Firstly there was the regular meet up at Andys at the beginning of the month, played some games; Forbidden Island (A simpler version of the game mechanics of Pandemic), the worlds longest game of Fluxx, Mow, Metro and some odd wooden game with round stacked pieces; it was odd but fun - the game, not Andys get together which was great as usual.

Afterwards we also got Forbidden Island because the girls were really interested in it after seeing it laid out at Andys place. I took them through the rules and bought a copy - only £16! We've played a couple of games so far, both 3 player - one win and one loss. That will become a nice filler fav! We also played a game of 7 Wonders last week for the first time in ages whilst Kavita was out for a birthday treat. Another great 4 player game - I won with a massive 66 points - a record win so far!!

It's Fathers Dad this weekend, so I hope we'll get a chance for a few more games - including a first test of Smallworld.

Wednesday, 11 May 2011

A game in the top ten family games we don't have you say? Not anymore!

Last Saturday we all took a nice walk into town, sun was shining and we thought why not. And as we were walking past Battlequest we thought we'd pop in - a more accurate description is that I persuaded the others to come with me lol. Anyhow whilst in there I spotted Smallworld, one of the few top ten family games we don't have. I showed it to Anita and another customer enthused about its good points.
I knew it was based on a game we used to own called Vinci. I was introduced to this game and found it was great. This changed though with my own copy when I found that the rules were overly wordy and the rules difficult to understand.
This version is a lot more simplified and easier to play it seemed and Anita was sold so we got it. Hopefully we find this a lot of fun to play!