What's this blog all about?

"Board games? You play board games?" I hear you say... yes, but not unlike any board games you've probably ever heard of. Monopoly? Cluedo? Guess Who? Battleships? No, not by a long shot. One day someone introduced me to a great little game called "Carcassonne" - named after a French medieval town of rambling streets, walls and sections - where the aim is to score the most points using little random squares of road, walls and cities.
I was hooked and so began my, then our - the Bradshaw Tribe, adventure into Euro- and Ameritrash- gaming...

Showing posts with label Stone Age. Show all posts
Showing posts with label Stone Age. Show all posts

Saturday, 24 September 2011

Good - but long! - game of Stone Age with Brian and Nigel

I was invited by Brian around for a game of something whilst Andy was running RPG games at Battlequest. We were joined by Nigel Heather and we all had a look at Eketorp which interested them both as it look strategic enough to be interesting but light enough to jump in and play, so it may well be on the cards to play at the next meeting at Brians house or at Andys BQG game night.

We'd also discussed about having a game of Stone Age which Nigel had played before but Brian hadn't - after a round up of the rules and setting up of the game, we were off and the game proceeded swiftly. In the end Brian won with a crushing 216 points - far ahead of Nigel and way ahead of me (last again lol); beginners luck?? Enjoyed by all, but unfortunately it was let down by one aspect; it took much longer than the 60~90 mins to play as stated on the box - more than 2hrs+ We couldn't figure out why either, no long decisions were being made and we all had a good grasp of the rules. Maybe with four players, this time will be more accurate? Perhaps at the next play we'll find out if we have four players.

Saturday, 2 July 2011

Stone Age completes our collection of 10 out of the top 11 Family Games!

 Today we picked up Stone Age - I'd asked Andy at Battlequest to keep a copy behind as as quickly as it is reprinted, it goes out of stock and I'd heard so many good things about this game - but the problem was that it was 4 players max and we are a family of 5. Checking out the game, we found that the strategy may have been a little over Mayas head, so we opted to go for the game with Maya playing alongside someone else, or rolling the dice.

We had a play of the game after I had a go through the rules and played a few demo rounds. The artwork is beautiful and the components look and feel great. The game comes with a number of dice and a snazzy leather cup to give it a authentic Stone Age feel - all we need now was scraps of clothes and shaggy hair (and a beard for me!).

Although the artwork is beautiful, and therefore giving the game an air of complexity, the actual game is not complex at all, even though there is a lot to it. The basis of the game is to keep your family alive in the Tribe whilst harvesting resources like stone, gold, wood, bricks to trade in for scoring Building cards - which score immediately - and Civilisation cards - which score at the end of the game. The player has a set number of meeples to decide on each turn what they are going to do with them; send some for hunting for food, making tools to make the task of resource and food gathering easier, go looking for resources, attempt to make a new scoring house etc. Each one of these locations on the board has a set number of free spaces (from unlimited for food, to one for Tool Making) to place your meeples per round - a round being a choice of placing your meeples before passing to the next player and around all the players until the last meeples are placed.

Therefore you as a player have some tough decisions to make as it is not possible to cover all the bases per turn - do you go and gather food (you start with some food to live on at the start but this starts to dwindle per turn), or advance your knowledge of agriculture, or make new tools or go for a Civilisation card etc. There is even the possibility of increasing the size of your "family" of meeples by using the "woohoo baby maker" hut as we came to call it :) And so at the end of the round, all of the meeples are placed then everyone takes turns to complete the actions of their meeples depending where they have been placed - pick up a house card, gather resources, take a new tool etc.

At the heart of the resource gathering is a dice based mechanism. The more people you have place on a particular resource, the more dice you get to throw. The numbers are added and then the total is divided by an amount, depending on how rare the resource is - gold is harder to find than say wood. For example, if finding wood, a a player with 4 meeples would throw for dice and divide it by 3. A throw of 12 would equal 4 pieces of wood etc.

The only downside to this is what if people fail to purchase civilisation and building cards as we were doing; we were gathering and surviving and not really advancing. What happens there is that the resources on the table start to be used up - it's not necessarily a flaw in the game, but a question maybe not answered by the designers "Of course people won't hoard resources". The result of this is that items can run out - the rules answer to this is to add to the resources with matchsticks for example. But I guess this will happen less with time.

All in all this is a fantastic game with lots to see, lots going on and lots to do. The game does look complicated but in fact is quite easy to play and everyone knew what was going on.

Monday, 16 August 2010

Sold! Queens Necklace and Mystery of the Abbey!

Both of these games have gone - to a better home I hope - and we'll be ploughing the money back into a new game - either Niagara or Stone Age. We'll have to check both out on BoardGameGeek to see what they are like, but Niagara has got a lot of thumbs up. EDIT - Niagara it is (Not Viagara as my friend thought I said!) - ordered via Battlequestgames for a good price. Can't wait to get hold of it!