What's this blog all about?

"Board games? You play board games?" I hear you say... yes, but not unlike any board games you've probably ever heard of. Monopoly? Cluedo? Guess Who? Battleships? No, not by a long shot. One day someone introduced me to a great little game called "Carcassonne" - named after a French medieval town of rambling streets, walls and sections - where the aim is to score the most points using little random squares of road, walls and cities.
I was hooked and so began my, then our - the Bradshaw Tribe, adventure into Euro- and Ameritrash- gaming...

Saturday 14 April 2012

Galactica - just too hard for family level with all rules?

Today we set out as a family to play BSG - as usual there is the long set up time and everyone picked their favourite characters - but quickly the game came to a stop because we found it was just too complex for us to follow properly what we were supposed to be doing. I knew what to do and tried to help the others by helping them in their decisions but I ended up playing a 5 player game by myself as the girls and Anita were making decisions they didn't understand or know why they were doing it, which was fair enough. Maya especially had a hard time with reading the cards.

This got me thinking about editing the rules slightly (or a lot!) to make the game easier to play simply because they are not used to playing games as complex as this. I thought about taking away the Admiral and Quorum cards plus having every Crisis card carry a jump prep icon - as one of the complaints was it was taking forever to initiate just one jump! Maybe also do a game end at distance 4 instead of drawing extra Cylon cards. Possibly also get the players to ignore the text on the cards and just use the colours. This may make it harder to win, but just so that the family get a good flavour of the game without being bogged down with ALL of the complexities and want to gradually introduce specific rules with each play.

I'll bring this up with them and see what they say...fingers crossed!!

Thursday 12 April 2012

Large scale (And long!) battles with Warrior Knights

Tonight Brian kindly hosted again to play Warrior Knights, a large scale game of kingdoms, knights, armies and crushing of enemies. It had all of this in the several hours it took to play except for the crushing of enemies which came quite late in the game.
Six of us played the game, which is bound to make it longer, but also it makes it more fun as there are more people to defeat, work with, crush etc.

The game is set up - everyone is ready to start crushing and conquering!
The basic premise of the game is that it is a fantasy land of many cities ready to be conquer by the players armies and then defended against incursions by other players. Every has a starting Stronghold and 4 Knights plus a leader. Each player starts with a set amount of Troops to divide between these knights, either to defend their Stronghold or have as a set army to invade other independent castles and absorb into your kingdom. The more castles in the kingdom, the more money a player will get at the end of a turn, leading to investment in more things; such as bigger armies, mercenaries and exploration of foreign lands for trade.

The mechanic for the game is that everyone has a selection of cards that allows the Baron to move & attack, gain political strength to try to become head of the parliament, hire mercenaries and gain religious faith. Everyone reveals their cards one by one and carries out that particular task and then the card (which is marked with a colour) is put on a pile of that colour. When the number of cards in one pile reaches 12, a trigger one of four phases - such as collecting taxes, a session of Parliament, hire mercenary/pay existing mercenary stage etc.
Nigel has gained enough Religious clout to become Head of the Church! 
Building of armies in our game took quite some time and it was only Julian who was making a lot of ground until Brian started making a strategic attack upon Nigel Wood. My empire was nestled in the bottom left of the map; gradually taking out more and more independent castles, but I wanted control over the access to a river near my main Stronghold and Nigel Heather was too close for my liking. After spending time and money investing in an army, I struck out at one of his castles and took it over.

I start to make my move against Nigel Heather
The pace of the game was way too slow for me unfortunately as it took so long to grow and army to a good strength and there was a lot of risk in attacking others; especially with six of us, if a sufficient enough sized army was moved to attack one player, the rest of your empire was open to attack from someone else, so most players took little chance of doing this. It turned out to be a very long game, especially because of the number of players, each trying to decide what to do and how to do it. Perhaps it would be better played with 2 or 3 players. Not sure I'd come back to it if it was another 6 player game.

End of game - Brian (green) is making heavy progress against Nigel Wood (yellow).
 I was about to attack either Steve (blue) or Julian (red) when time ran out

Zombies! Coming outta the walls and...

So what do you do when your mum comes down for a few days for Easter? Crack open a game of Last Night on Earth of course! Maya loves this game and wanted to play the Defend the Mansion House scenario which I'd never played before. Roshni wanted to play the zombies, so the mansion was played down and the four the corner pieces chosen. I played two characters whilst Maya and mum played a character each.

Roshnis zombies didn't have to roll for spawning, they just rolled for how many would turn up. There was a lot of turns to go until sunrise, but we were determined to make sure the zombies wouldn't get in or get us! They needed 9 inside for the heroes to loose. And as they only moved at 1 space at a time, we thought this was easy - especially as we had some great weapons.

At first we were blasting zombies left and right, my characters were taking them out with a shotgun and pistol; mums character took one out with a flare gun but decided to run off to the Hanger to get another one; but kept getting 1 on the die for movement! Maya decided to follow with the nurse when she should have stayed inside and healed my characters but she was determined to get some good cards lol.

But just when Maya and mum reached the hanger (because Maya kept throwing poor movement rolls), Roshni threw a Locked Door card! Luckily they had a Key card, otherwise all that would have been for nothing. But by this time, zombies were pouring into the house - my shotgun ran dry and the cop went down! No!! By then it was too late and all over as 9 zombies managed to clamber in the doors, walls and windows....

The zombies are on the march as Billy and the nurse try to find
some good kit in the diner

All characters move to the house as a large group of undead line up .
Armed with a shotgun, I take aim!
Billy makes a run for the hanger to get another flare gun -
the nurse doesn't know what to do, whilst zombies pile up 

"They're coming outta the god damn walls and...!" Too many! The cop
goes down whilst the drifter runs out of ammo. The others have fled!

Sunday 8 April 2012

3 way play of Railways of the World

As Anita has a passion for train games, Maya and I got her to sit down and play a game with us of Railways of the World. Using the Mexican map we used all the rules bar the Baron Cards and Shareholder repayments in order to help Anita to get into the game. And she liked it a lot - she attacked it with her usual efficiency on train games and quickly found the best routes to transport goods whilst I tried to catch up and Maya spent big again buying up long routes and big trains. A very enjoyable game.

The final winning track layouts - Anita wins!