What's this blog all about?

"Board games? You play board games?" I hear you say... yes, but not unlike any board games you've probably ever heard of. Monopoly? Cluedo? Guess Who? Battleships? No, not by a long shot. One day someone introduced me to a great little game called "Carcassonne" - named after a French medieval town of rambling streets, walls and sections - where the aim is to score the most points using little random squares of road, walls and cities.
I was hooked and so began my, then our - the Bradshaw Tribe, adventure into Euro- and Ameritrash- gaming...

Thursday 2 February 2012

Wake Island and Guadalcanal - Nigel and I try out the Memoir Japanese


Although I've had the Japanese units for some time, I've not had the opportunity to play them. Nigel and I had organised a Memoir game a few weeks back but it was delayed until this evening. Stating a preference for either a Russian, Japanese or Desert game, we both went for a Japanese vs US Marines game. 

The Japanese introduce a large number of new rules and tactics but not overwhelmingly so; and the Air Pack help cards are extremely, well, helpful. The Japanese allow a player to conduct Banzai attacks (charge 2 hexes and still combat as long as it's close combat) and an extra combat die when in such combat. Against this frightening enemy, the US Marines get one extra unit to control over the number indicated on the Combat Card; extremely handy. 

The Japanese start to storm the Wake Island beaches -
the US Marine forces look pitifully small!
Firstly I took the Japanese on an Invasion of Wake Island - the number of Japanese was impressive with every unit in the box being used against a comparatively tiny defensive force well dug in. The main objective was the airfield but each bunker, field bunker and town was also a temporary objective win, so as long as a Japanese unit held the town or bunker, I would score an objective medal towards my win total of 5. 

End of the game with a Japanese victory! Even with all those casualties,
the Japanese force a breach to the left and take the town, field bunker and the airfield!
After this, we swapped sides for a battle in the steamy jungles of Guadalcanal - Nigel sent a good post battle report by email, so I'll let him take up the story.

The Guadalcanal battle starts with several artillery positions
ready to bombard the advancing Japanese
The first saw the Japanese invading Wake Island with a few marines dug in on defence.  My Marines fought valiantly, but Frank’s Jap’s took the island for the Emperor  in a fairly even match winning 6-4

The second saw the two forces in jungle separated by a river on Guadalcanal.  This time I played the Japs and Frank the Marines.  We soon found out that cover was high and movement really limited because of the jungle and river.  I had a couple of tank units but on this map they were pretty useless – effectively the same firepower as troops.  So the game was largely a slugathon with both sides sniping each other taking single casualties at a time.

But my Japs proved to be most uncharacteristic.  Frank was ready to defend against the famous Banzai charge but it never happened.  My Japs stayed sulking in the jungle.  When a unit would get whittled down to one soldier or tank it would retreat out of harm’s way.  Instead it relied on artillery barrages.  Started with an off-shore barrage which took out a marine gun unit (1 VP).  Then my on-board artillery took out the remaining two marine guns and a marine unit (3VP).  Finally four of my Jap units swarmed onto a single underpowered Marine unit and finished it off (1VP).  That was it, the Japs won 5-0, a glorious day for the Emperor, largely because of uncharacteristic Japanese caution, cowardice and artillery.

Japan wins again! All of the American artillery is destroyed and
large numbers of US infantry have taken casualties - whilst large numbers
of Japanese remain!
I thoroughly enjoyed playing against and with the Japanese - they proved to be an effective fighting force through shear weight of numbers, able to take large numbers of casualties and still take Wake Island. The US Marines also proved to be an effective fighting force, especially with it's extra unit bonus, but I think the Japanese, even with it's weak tanks (although they roll the same number of dice as a Sherman, Panzer IV, Panther, T-34 or Crusader tanks), have the edge. 

Sunday 29 January 2012

Anitas first play of Last Night on Earth and very good it was too!

Having played Roshni and Maya several times at Last Night on Earth, I asked if Anita wanted to play a game - at first she was hesitant and wasn't sure but Maya persuaded her. And at first she was a little hesitant as to what to do, but with Mayas help, she soon got to grips with the game, even describing the game as "quite good and easy to pick up". But time was against them, turns were being eaten away (no pun intended!) and not enough zombies were being racked up.
Maya was the nurse and the cop whilst Anita was Billy the kid and Jake the drifter. Being the cop, Maya's character came with a pistol and whilst searching she found a shotgun. But for some reason she kept running away and doing more searching! Bemused my zombies shambled on.

Eventually it clicked that if by sun down 15 zombies haven't bitten the dirt again then it was game over for the humans! So the two of them came out guns blazing. One after another zombies went down; pesky "1" rolls also kept coming up - any time they had to make an ammo check after firing a gun and I said "Don't get a 1!" - they would roll a 1!! On any die! This happened so often that Anita on a few throws demanded to retake it - as it did seem to happen more than once and it was her first go, I thought I'd let this slide in the view of fair gamesmanship. Besides, there was only a few turns left and too many zombies to take down, so I thought they wouldn't win any how. How wrong I was!

With 7 turns to go and only 5 zombies down -
10 to go - things did not bode well for the humans
Anita and Maya turned tails and came out and started taking down zombies one after another - on the last turn they needed two more down to win. Anita charged at two, whilst Maya shot at another. 1 more left! On the last turn, on the last throw of the dice, Anita took on a zombie in melee combat - stabbing one with a pitchfork. I rolled. She rolled. One of her die came up 5. I got a 4. Yay she exclaimed (thinking she had at least not been wounded) when another 5 bounced to a stop! A double! The first of the game on the last throw! The humans win! After much hi-fiving, Anita declared she liked game enough to want another go and Maya stating she wanted to play the Escape the Town in the Car scenario. I'll get them next time!

Charging in, Anita scores a double on the last game throw of the dice!
Last turn (top right) and 15 zombies down (bottom left)! Humans win!