What's this blog all about?

"Board games? You play board games?" I hear you say... yes, but not unlike any board games you've probably ever heard of. Monopoly? Cluedo? Guess Who? Battleships? No, not by a long shot. One day someone introduced me to a great little game called "Carcassonne" - named after a French medieval town of rambling streets, walls and sections - where the aim is to score the most points using little random squares of road, walls and cities.
I was hooked and so began my, then our - the Bradshaw Tribe, adventure into Euro- and Ameritrash- gaming...

Saturday 11 September 2010

Great Scott! It's Back to the Future!

1.21 gigawatts! Yay, one of my all time favourite films has been made into a game! And a great game too! I'd seen this previewed on Boardgamegeek and heard it was based on a previous game called Chrononauts. I picked up a copy from Battlequestgames at the weekend as it was a cheap purchase.
Both of these have been released by Looney Labs - Chrononauts had been very successful, but was supposed to have several bugs in the game play. Here, these have been ironed out apparently. Hard to say for me because I haven't played the original, but this version I can say is excellent.

The idea is that you have a series of cards, line A to D, number 1 to 6. Each card represents a moment in time, an event or storyline. And as in the films, if something is done in one part of the timeline, such as Older Biff giving Younger Biff the sports almanac, this has effects which Ripple down the timeline. This is shown in practise by flipping cards marked by the Event or Linchpin as it is called. Each Linchpin has a number of Ripplepoints it affects - such as if Older Biff gives Younger Biff the sports almanac, this has all sorts of connotations down the timeline such as Biff willing millions, killing George McFly, marrying Marty's mother etc.

The idea of the game is that you play as one of the descendants of a character from the film. I have read complaints that these characters have no background or depth as they are not seen in the film or if they are, don't have any characterisation. The aim is the character has three things to do in the timeline, set it in a particular way. Some want George McFly dead, some want him publishing his story. Some want Marty to get injured in a car crash, others don't. The idea is to take a card in hand and use one of those cards in play. This might involve placing an object on the table that will help you with another card. For example you can't use the Mark 2 time machine (the flying one), unless you have the Mr Fusion card in play. The time machine cards allow you to "edit" these Lynchpins as how you see fit, thereby affecting the timeline.

Some cards allow you to affect a specific event and only that event (Such as the metal pie tray stops Buford Tannen from shooting the blacksmith - Doc - in the back), some cards allow you to change any other time event if you have X card in play. To win, you have to have your three Lynchpins set, the timeline set how you want it then finally change history, stopping Doc inventing the flux capacitor. Even this may not win the game because there is 5 cards for this linchpin and only one is successful!

It's an interesting game to play - I've played it a few times by myself against another fake player. It is a very sublime game because you think it is very quick, that you can change a few items and you've won, then suddenly someone changes an event again causing another ripple then you are loosing!!

One caveat - you must have seen Back to the Future to play this!! Lol - Roshni and I tried to play, but the lynchpins didn't make much sense as she couldn't remember much of the film - so we all sat and watched BTTF part 1!! Part 2 up soon.