What's this blog all about?

"Board games? You play board games?" I hear you say... yes, but not unlike any board games you've probably ever heard of. Monopoly? Cluedo? Guess Who? Battleships? No, not by a long shot. One day someone introduced me to a great little game called "Carcassonne" - named after a French medieval town of rambling streets, walls and sections - where the aim is to score the most points using little random squares of road, walls and cities.
I was hooked and so began my, then our - the Bradshaw Tribe, adventure into Euro- and Ameritrash- gaming...

Thursday 23 December 2010

Anitas and Roshnis first play of 7 Wonders

A few days after our first game of 7 Wonders, we got Roshni and Anita to have a game with us. Playing 5 players radically changes the length and excitement of the game - for the better in the most part. Obviously there needed some explanations and pointing out rules, but they picked it up fairly quickly due to the most part the game being based on symbols rather than text - this being I think the key to its greatness as a game. Now we had a situation in play that meant we all had a city to our sides, but also a player we couldn't reach to buy resources off - leading to a few friendly "ahgahga I wish you were over here!" moments.

Also it was during this game we realised in our first game we had made a critical gaming mistake - in my first post of this game I stated that everyone chooses a card simultaneously to build and then reveal one after the the other. In our first game, we were choosing a card one at a time and revealing it, therefore giving an advantage to the last player in the turn as they would know what resources, buildings etc the previous players had played. Oh well, each new game comes with mistakes when learning the rules. :)

The game play speeded up with the resolution of this rule and we very much enjoyed the game.

End of game - the Hanging Gardens of Babylon 
and the Statue of Zeus have been completed

Wednesday 22 December 2010

Christmas brings lots of gaming!

With Christmas well and truly here and the days counting down, plus the kids off school and the office closed for the holidays, it's time to start breaking out the games. And firstly we played our latest addition, 7 Wonders. I'd heard some good things about this from Andy at Battlequest and it stood out on the 'Geek website - especially after it jumped to the number 1 spot for family games, which really piqued my interest. I read the reviews and tried to avoid the hype and decided to make the purchase. And I can say I'm glad I did; it's become our favourite game. It's accessible to all because the game relies on the mechanic of matching symbols - "I want to buy this card, it says I need symbols ABC, do I have those in my production list, if not, can I buy them from anyone else to my left or right?" Maya picked up on this very easily being only 7 and was easily able to keep up with myself and Kavita.

The game lasts 18 turns, one for each Age. The cards are dealt out so each player gets 7 each - a clever mechanic ensures there is only 21 cards in an age for 3 players, 28 for 4 players etc etc. Each player then chooses a card to build - be it a building or a resource (stone, bricks, ore etc). In the first Age most resources are free to build. Some buildings are free also and if built, they will allow you to build buildings in other Ages for free rather than having to pay a resource fee. A resource fee is a list of resources you must have or can buy from others to your immediate left and right before you can build that building. The advantage of building a structure is that if can give you victory points at the end of the game, cheaper purchases of materials from your neighbours, better defences from attack etc.

A turn is conducted by everyone choosing a card face down to build and revealing it one after the other. Once the turn is over, the remaining cards in your hand are passed clockwise or counter-clockwise, depending on which on what Age it is. This way your hand is always fresh and not one person can have a Winning Set of cards.

After each Age, there is also a round of Battles between the cities - war breaks out between neighbours - here Military(red) structure cards come into play; in a battle with your neighbour whoever has the most of Crossed Sword symbols wins - if they are equal it is a draw. If you win, you get a Current Age win token (1, 3, 5) and if you loose you get -1.

You can also build parts of your wonder - they are built in 3 stages, each requiring resources and a card from your hand to build - each part also gives an advantage, be it victory points, money, science points etc. The game ends after the last card of the third age (each age lasts 6 turns - a turn is where you use a card then hand on your cards to the next person - the final card is placed in the middle of the table with everyone elses last card.).

When the game ends, the players have to calculate their victory points - this is takes a while as there is a fair number of cards to calculate by games end and differing cards have different ways of getting a victory point.

In conclusion, this can be a quick game or a short game, depending on how well the rules are known, so the more plays you do, the quicker you will find the game. It is immensely enjoyable to play, it has strategy, trading, building, battle without too much heavy thinking on any part - very very enjoyable.

Sunday 19 December 2010

7 Wonders!

Also today I bought 7 Wonders...it looks great! More on it later.

Start of the Christmas play list!

Christmas holidays....so....

Snow...check
School holidays...check
Work holidays...check
Time for some games...check!

It's getting a bit hard to convince everyone to play a game these days, especially Kavita as a) shes a teenager b) she has loads of homework to do and c) it's probably no longer hip and cool to play games with the folks and the younger siblings but we don't care; I much prefer playing these games as a family than in 2's and 3's. Besides it's good to get a distraction from work once in a while that doesn't involve the television or my own personal vice, the Xbox.

Today we got out a selection of games and picked two to play - the new family favourite Niagara and Citadels which we haven't played in a while. Anita won Niagara with some tactical uses of the river flow to collect that all important pink gem right at the edge of the falls and again with Citadels, although Kavita got 8 locations as well in the same round, Anita had all 5 coloured districts and more gold value cards. In all a great little play and I hope we get to play tomorrow. I am hoping we'll get a game of Aquaretto in as we've had it ages but never played it!